![]() The newly added Network Manager component looks like this: The Network Manager as seen in the inspector window More info See in Glossary in your starting Scene, and add the NetworkManager component. A GameObject’s functionality is defined by the Components attached to it. To get started, create an empty GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The Network Manager is the core controlling component of a multiplayer game. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. ![]()
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